Just forgot to mention the other articles that are printed (or in PDF, yet to be printed), queued to be read:
- Game Feel: The Secret Ingredient
- I Came, I Saw, I Jammed
- Game Design Essentials: 20 Unusual Control Schemes
- Physics in Games: A New Gameplay Frontier
- Game Design Essentials: 20 Difficult Games
- Game Design Essentials: 20 Open World Games
- Analyze This: Divining The Next Guitar Hero-Style Phenomenon
The list is long, isn’t it? Well, I’ll do my best to keep it up. 🙂
And if any of you have any suggestion, just let me know.
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