Livros e Mais Livros [Books and More Books]

Acabei de ler a mais recente coluna “Pergunte aos Experts” do GameCareerGuide, onde um estudante de Game Design pergunta sobre quais livros ele poderia ler sobre o assunto. Como vocês sabem eu gosto bastante do assunto, tanto que tento manter uma página aqui sempre atualizada com uma lista de livros. Sendo assim, aqui vai a lista publicada lá na coluna.

I’ve just read the latest “Ask The Experts” column, where a student asked about what resources he should be looking for on the Game Design subject. As you may already know, I’m very fond on this matter and even keep an web page here with an updated list of books on GD. That said, here goes the list published on the aforementioned column:

Livros/Books

  • Persuasive Games (2007), Ian Bogost
  • Junkyard Sports (2004), Bernie Dekoven
  • What Video Games Have to Teach Us About Learning and Literacy (2003), James Paul Gee
  • Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy(2007), James Paul Gee
  • A Theory of Fun for Game Design (2004), Raph Koster
  • Understanding Comics: The Invisible Art (1994), Scott McCloud
  • The Design of Everyday Things (1990), Donald A. Norman
  • Rules of Play: Game Design Fundamentals (2003), Eric Zimmerman and Katie Salen
  • The Game Design Reader: A Rules of Play Anthology (2005), Katie Salen and Eric Zimmerman, eds.
Publicações/Papers

Work by Dimitris Grammenos in accessibility in gaming:
 

  • D. Grammenos, A. Savidis, and C. Stephanidis, “UA-Chess: A Universally Accessible Board Game,” inProceedings of the 3rd international conference on Universal Access in Human-Computer Interaction,Crete, Greece, 2005.
  • D. Grammenos, A. Savidis, and C. Stephanidis, “Unified Design of Universally Accessible Games,” inUniversal Access in Human-Computer Interaction. Applications and Services, Springer Berlin/Heidelberg, 2007, pp 607- 616.

Work by Hiroshi Ishii in tangible user interfaces:

  • H. Ishii, and B. Ullmer, “Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms,” in Proceedings of Conference on Human Factors in Computing Systems CHI ’97, Atlanta, March 1997, ACM Press, pp. 234-241.

Work by Dan Roy on cross platform gaming:

  • D. Roy, “Mastery and the Mobile Future of Massively Multiplayer Games,” M.S. thesis, Massachusetts Institute of Technology, Cambridge, Mass., May, 2007.

 

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